using UnityEngine;
using System.Collections;

public class EventContinue : MonoBehaviour {

	GUIButton button;
	public PopUpManager.POPUP_MENUS menuType;
	void Start ()
	{
		button = gameObject.GetComponent<GUIButton>();
		button.OnClickCallback += OnClick;
	}
	void OnClick(Vector3 pos){
        GameManager.GetInstance().Pause();
	}
}
